Eyeball Kicks

 
 
"Vivid, telling details that create a kaleidoscopic effect of swarming visual imagery against a baroquely elaborate SF background. One ideal of cyberpunk SF was to create a 'crammed prose' full of 'eyeball kicks.'" — Definition from the Turkey City Lexicon; attributed to Rudy Rucker.

 

 

 

#5: The Playable Races of Masters and Minions

It's time to get a closer look at the monsters of Masters and Minions, and since you can't get any closer than looking through someone's eyes, let's start with two of the races designed to be playable as characters! At six inches long and weighing in at less than two ounces, the brilliant but unstable ashmalkin is just the thing for those who want to heed Steve Martin's famous rallying cry: "Let's get small." Or if you favor brawn over brains, try the other end of the scale. Pound for pound, nothing can compare to the formidable bull lord, patriarch of the minotaur herd. Either way, you'll be able to mix advancement in a unique monster class with levelling up in standard character classes to get the best of both worlds.

 

 

#4: Introducing Rage of the Remorhaz

Warning: Before viewing the following images, you might want to seek out an Inuit or a former member of Devo and borrow those cool horizontal-eyeslit goggles they wear to prevent snow blindness. All set? Here's an iconic remorhaz ready to be ridden by a wyrman, one of a race of fire giants who have adapted to arctic conditions and harnessed the blazing ice-worms to do their bidding.

 

 

#3: Introducing Maze of the Minotaur

Hope your retinas are well rested this week and ready for a new flurry of blows, because we're kicking it old-school with some more MnM goodness: Sang Lee's iconic minotaur and a NPC portrait of minotrice maze mage druid Shayla-dral and her bison animal companion.

 

 

#2: Cover Drafts Seen for the First (and Last) Time

Final covers for Behemoth3's Horde Books 1-3 are currently hatching in a sunless cavern. Until we unleash these babies on the surface world, dig some design concepts that'll never be ready for the light of day: illustrator Sang Lee's initial vision, editor Tavis Allison's pinball cover & the Scout's Handbook by designer Nat Sims. Developer Brian Stith's contribution: Are you guys crazy? What was wrong with Sang's first one?

 

 

#1: Introducing A Swarm of Stirges

Does nine weeks until Gen Con and the Masters and Minions debut seem like forever? [This was written in July. --ed.] Our Eyeball Kick illustration previews won't make waiting any easier. First up is a bold new iconic stirge, plus an NPC portrait: the ashmalkin stirge-handler Flit Cumbercrickle leading a swarm into battle.


Celebrate roleplaying history.

Roll your own legends.

Believe in monsters again.

 
 

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