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CROCODILE, GIANT
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Huge Animal
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Hit Dice:
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7d8+28 (59 hp)
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Initiative:
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+1
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Speed:
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20 ft. (4 squares), swim 30 ft.
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Armor Class:
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16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
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Base Attack/Grapple:
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+5/+21
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Attack:
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Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
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Full Attack:
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Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
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Space/Reach:
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15 ft./10 ft.
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Special Attacks:
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Improved grab
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Special Qualities:
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Hold breath, low-light vision
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Saves:
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Fort +9, Ref +6, Will +3
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Abilities:
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Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
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Skills:
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Hide +1*, Listen +5, Spot +5, Swim +16
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Feats:
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Alertness, Endurance, Skill Focus (Hide)
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Environment:
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Warm marshes
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Organization:
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Solitary or colony (6–11)
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Challenge Rating:
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4
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Advancement:
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8–14 HD (Huge)
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Level Adjustment:
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—
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These huge creatures usually live in salt water and can be more than 20 feet long.
Giant crocodiles fight and behave like their smaller cousins.
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