|
d%
|
Extraordinary Power
|
Uses
|
|
01–05
|
Charm person (DC 11 1) on contact
|
3/day
|
|
06–10
|
Clairaudience/clairvoyance (100-ft. range, 1 minute per use)
|
3/day
|
|
11–15
|
Magic missile (200-ft. range, 3 missiles)
|
3/day
|
|
16–20
|
Shield on wielder
|
3/day
|
|
21–25
|
Detect thoughts (100-ft. range, 1 minute per use)
|
3/day
|
|
26–30
|
Levitation (wielder only, 10 minute duration)
|
3/day
|
|
31–35
|
Invisibility (wielder only, up to 30 minutes per use)
|
3/day
|
|
36–40
|
Fly (30 minutes per use)
|
2/day
|
|
41–45
|
Lightning bolt (8d6 points of damage, 200-ft. range, DC 131)
|
1/day
|
|
46–50
|
Summon monster III
|
1/day
|
|
51–55
|
Telepathic Bond (100 ft. range)
|
2/day
|
|
56–60
|
Cat’s grace (wielder only)
|
1/day
|
|
61–65
|
Bull’s strength (wielder only)
|
1/day
|
|
66–70
|
Haste (wielder only, 10 rounds)
|
1/day
|
|
71–73
|
Telekinesis (250 lb. maximum, 1 minute each use)
|
2/day
|
|
74–76
|
Heal
|
1/day
|
|
77
|
Teleport, 600 lb. maximum
|
1/day
|
|
78
|
Globe of invulnerability
|
1/day
|
|
79
|
Stoneskin (wielder only, 10 minutes per use)
|
2/day
|
|
80
|
Feeblemind by touch
|
2/day
|
|
81
|
True seeing
|
At will
|
|
82
|
Wall of force
|
1/day
|
|
83
|
Summon monster VI
|
1/day
|
|
84
|
Finger of death (100 ft. range, DC 171)
|
1/day
|
|
85
|
Passwall
|
At will
|
|
86–90
|
Roll twice again on this table
|
—
|
|
91–100
|
Roll again on this table, and then roll for a special purpose on Table: Intelligent Item Purpose
|
—
|
|
1 Choose an ability score of the item (usually the highest) at the time the item is created or randomly generated. Add that ability’s bonus to the given DC.
|