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d%
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Special Purpose Power
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01–10
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Blindness1 (DC 172) for 2d6 rounds
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11–20
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Confusion1 (DC 192) for 2d6 rounds
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21–25
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Fear1 (DC 192) for 1d4 rounds
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26–55
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Hold monster1 (DC 192) for 1d4 rounds
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56–65
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Slay living1 (DC 202)
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66–75
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Disintegrate1 (DC 212)
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76–80
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True resurrection on wielder, one time only
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81–100
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+4 luck bonus on all saving throws, +4 deflection AC bonus, spell resistance 30
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1 This power affects the opponent of the item’s wielder on a successful hit unless the opponent makes a Will save at the listed DC.
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2 Choose an ability score of the item (usually the highest) at the time the item is created or randomly generated. Add that ability’s bonus to the listed DC.
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