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MERCANE
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Large Outsider
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Hit Dice:
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7d8+21 (52 hp)
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Initiative:
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+2 (Dex)
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Speed:
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30 ft.
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AC:
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15 (–1 size, +2 Dex, +4 natural)
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Base Attack/Grapple:
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+7/+13
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Attack:
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Masterwork falchion +9(2d4+3) melee
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Full Attack:
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Masterwork falchion +9/+4 (2d4+3) melee
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Space/Reach:
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10 ft./10 ft.
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Special Qualities:
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SR 25, spell-like abilities, telepathy
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Saves:
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Fort +8, Ref +7, Will +8
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Abilities:
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Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15
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Skills:
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Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13,
Sleight of Hand +14, Spellcraft +15, Spot +12
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Feats:
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Combat Expertise, Improved Disarm, Improved Feint
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Climate/Terrain:
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Any land and underground
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Organization:
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Company (1–4 mercanes and 3–18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel)
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Challenge Rating:
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5
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Treasure:
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Double standard
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Alignment:
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Always lawful neutral
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Advancement:
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By character class
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Level Adjustment:
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+7
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Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.
COMBAT
Spell-Like Abilities: 3/day—dimension door, invisibility; 1/day—secret chest, plane shift. Caster level 14th; save DC 12 + spell level.
Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.
Skills: Mercanes receive a +4 racial bonus on Appraise checks.
MERCANE CHARACTERS
A mercane’s favored class is wizard. Player character mercanes have a level adjustment of +7.
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