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PRISMATIC DRAGONDragon (Light) See also Dragon, Epic Climate/Terrain: Any land and underground Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring) Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66 Treasure: Double standard Alignment: Usually neutral Advancement Range: Wyrmling 24–27 HD (Huge); very young 29–32 HD (Huge); young 34–37 HD (Gargantuan); juvenile 39–42 HD (Gargantuan); young adult 44–47 HD (Gargantuan); adult 49–52 HD (Gargantuan); mature adult 54–57 HD (Colossal); old 59–62 HD (Colossal); very old 64–67 HD (Colossal); ancient 69–72 HD (Colossal+); wyrm 74–77 HD (Colossal+); great wyrm 79+ HD (Colossal+) Prismatic Dragons by Age
Prismatic Dragon Abilities by Age
A prismatic dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction. Combat Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell. Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus. Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness. Spell-Like Abilities: At will—hypnotic pattern, rainbow pattern; 3/day—prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based. Sample Prismatic Dragon, Old Colossal Dragon Hit Dice: 58d12+1,102 (1,479 hp) Initiative: +4 (Improved Initiative) Speed: 60 ft., fly 300 ft. (clumsy) AC: 78 (–8 size, +19 deflection, +57 natural) Base Attack/Grapple: +58/+97 Attack: Bite +74 (4d8+23/19-20) melee Full Attack: Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee Space/Reach: 30 ft./20 ft Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities Special Qualities: Immunities, DR 20/epic, SR 66, blindsight, keen senses, deflecting force Saves: Fort +50, Ref +31, Will +50 Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48 Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80 Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap) Climate/Terrain: Any land and underground Organization: Solitary, pair, or family (1–2 and 2–5 off-spring) Challenge Rating: 48 Treasure: Double standard Alignment: Usually neutral Advancement: 59–62 HD (Colossal) A prismatic dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction. Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, Ref half (DC 58). Spell-Like Abilities: At will—hypnotic pattern, rainbow pattern; 3/day—sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based. Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects. Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, polymorph, scrying, stoneskin; 5th—baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp. |
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