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Swim The character can swim up vertical surfaces, or swim much faster than normal.
Swim up Waterfall: This use of the skill allows a character to swim an angled or vertical surface, as long as he or she remains completely or mostly immersed in water. Other examples might include swimming up a whirlpool or an incredibly large wave.
Speed Swimming: By taking a –20 penalty on the check, a character can swim his or her speed as a move-equivalent action, or double his or her speed as a full-round action. |
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SRD material covered under the Open Gaming License · Property Identity Text and Images copyright © 2004 Behemoth3 |