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Divine Spell Scrolls, Level 5 Table
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Table: Divine Spell Scrolls
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5th-Level Divine Spells
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d%
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Spell
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Market Price
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01–03
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animal growth
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1,125 gp
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04–05
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atonement
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3,625 gp
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06
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awaken
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2,375 gp
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07–09
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baleful polymorph
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1,125 gp
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10–13
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break enchantment
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1,125 gp
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14–16
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call lightning storm
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1,125 gp
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17–20
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command, greater
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1,125 gp
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21
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commune
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1,625 gp
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22
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commune with nature
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1,125 gp
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23–24
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control winds
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1,125 gp
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25–30
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cure light wounds, mass
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1,125 gp
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31–34
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dispel chaos/evil/good/law
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1,125 gp
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35–38
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disrupting weapon
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1,125 gp
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39–41
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flame strike
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1,125 gp
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42–43
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hallow
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6,125 gp1
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44–46
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ice storm
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1,125 gp
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47–49
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inflict light wounds, mass
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1,125 gp
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50–52
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insect plague
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1,125 gp
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53
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mark of justice
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1,125 gp
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54–56
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plane shift
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1,125 gp
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57–58
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raise dead
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6,125 gp
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59–61
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righteous might
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1,125 gp
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62–63
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scrying
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1,125 gp
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64–66
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slay living
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1,125 gp
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67–69
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spell resistance
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1,125 gp
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70–71
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stoneskin
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1,375 gp
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72–74
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summon monster V
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1,125 gp
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75–77
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summon nature’s ally V
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1,125 gp
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78
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symbol of pain
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2,125 gp
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79
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symbol of sleep
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2,125 gp
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80–82
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transmute mud to rock
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1,125 gp
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83–85
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transmute rock to mud
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1,125 gp
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86–89
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true seeing
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1,375 gp
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90–91
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unhallow
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6,125 gp1
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92–94
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wall of fire
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1,125 gp
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95–97
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wall of stone
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1,125 gp
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98–100
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wall of thorns
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1,125 gp
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1 Allows for a spell of up to 4th level to be tied to the hallowed or unhallowed area.
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