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Item Intelligence, Wisdom, Charisma, and Capabilities Table
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Table: Item Intelligence, Wisdom, Charisma, and Capabilities
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d%
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Mental Ability Scores
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Communication
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Capabilities
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Senses
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Base Price Modifier
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01–34
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Two at 12, one at 10
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Empathy1
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One lesser power
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30 ft. vision and hearing
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+1,000 gp
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35–59
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Two at 13, one at 10
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Empathy1
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Two lesser powers
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60 ft. vision and hearing
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+2,000 gp
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60–79
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Two at 14, one at 10
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Speech2
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Two lesser powers
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120 ft. vision and hearing
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+4,000 gp
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80–91
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Two at 15, one at 10
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Speech2
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Three lesser powers
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60 ft. darkvision and hearing
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+5,000 gp
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92–97
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Two at 16, one at 10
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Speech2 3
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Three lesser powers
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60 ft. darkvision and hearing
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+6,000 gp
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98
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Two at 17, one at 10
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Speech, telepathy 3 4
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Three lesser powers and one greater power6
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120 ft. darkvision and hearing
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+9,000 gp
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99
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Two at 18, one at 10
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Speech, telepathy 4 5
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Three lesser powers and two greater powers6
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120 ft. darkvision, blindsense, and hearing
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+12,000 gp
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100
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Two at 19, one at 10
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Speech, telepathy 4 5
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Four lesser powers and three greater powers6
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120 ft. darkvision, blindsense, and hearing
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+15,000 gp
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1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.
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2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically withthe
wielder.
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3 The item can also read any languages it can speak.
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4 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.
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5 The item can read all languages as well as use read magic.
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6 The intelligent item can have a special purpose (and corresponding dedicated power) rather than a greater power, if appropriate.
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