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ELEMENTS OF A TRAPAll traps—mechanical or magic—have the following elements: trigger, reset, Search DC, Disable Device DC, attack bonus (or saving throw or onset delay), damage/effect, and Challenge Rating. Some traps may also include optional elements, such as poison or a bypass. These characteristics are described below. |
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SRD material covered under the Open Gaming License · Property Identity Text and Images copyright © 2004 Behemoth3 |