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Table: Wind Effects
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Wind Force
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Wind Speed
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Ranged Attacks Normal/Siege Weapons1
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Creature Size2
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Wind Effect on Creatures
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Fort Save DC
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Light
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0–10 mph
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—/—
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Any
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None
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—
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Moderate
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11–20 mph
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—/—
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Any
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None
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—
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Strong
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21–30 mph
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–2/—
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Tiny or smaller
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Knocked down
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10
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Small or larger
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None
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Severe
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31–50 mph
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–4/—
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Tiny
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Blown away
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15
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Small
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Knocked down
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Medium
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Checked
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Large or larger
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None
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Windstorm
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51–74 mph
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Impossible/–4
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Small or smaller
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Blown away
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18
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Medium
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Knocked down
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Large or Huge
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Checked
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Gargantuan or Colossal
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None
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Hurricane
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75–174 mph
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Impossible/–8
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Medium or smaller
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Blown away
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20
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Large
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Knocked down
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Huge
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Checked
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Gargantuan or Colossal
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None
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Tornado
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175–300 mph
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Impossible/impossible
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Large or smaller
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Blown away
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30
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Huge
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Knocked down
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Gargantuan or Colossal
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Checked
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1 The siege weapon category includes ballista and catapult attacks as well as boulders tossed by giants.
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2 Flying or airborne creatures are treated as one size category smaller than their actual size, so an airborne Gargantuan dragon is treated as Huge for purposes of wind effects.
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Checked: Creatures are unable to move forward against the force of the wind. Flying creatures are blown back 1d6×5 feet.
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Knocked Down: Creatures are knocked prone by the force of the wind. Flying creatures are instead blown back 1d6×10 feet.
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Blown Away: Creatures on the ground are knocked prone and rolled 1d4×10 feet, taking 1d4 points of nonlethal damage per 10 feet. Flying creatures are blown back 2d6×10 feet and
take 2d6 points of nonlethal damage due to battering and buffeting.
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